ColorBlinder

Reaction time based app, built twice. ColorBlinder’s concept is pretty simple: you have a grid full of squares with the same color, but one of them is a little bit different. You need to find it and tap on it as fast as you can. It was originally built using Unity and C# in 2016, […]

Reaction time based app, built twice.

ColorBlinder’s concept is pretty simple: you have a grid full of squares with the same color, but one of them is a little bit different. You need to find it and tap on it as fast as you can. It was originally built using Unity and C# in 2016, and looked like this:

But later, as I learned React-Native, I decided to rewrite it..

Original App Store description:

Use your thinking ability (and your eyes) to recognize the odd one out in the grid – this is ColorBlinder.
There is a grid full of squares, but one of them is a little bit different colored compared to the others. You need to find it and tap it. But you need to hurry because of your time finite. If you choose the correct tile, you’ll get extra time, but if you choose one of the wrong ones – well, then your time will decrease immediately.
So choose wisely, be fast, but first, don’t forget to download the game!Does anyone ever even read these long descriptions?

And also, it was my first project that I released to iOS as well, so you can grab it from both Google Play and App Store.

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